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Web games market

There is currently a market of 55 million casual gamers. It has grown from 39 million in 2000. These are gamers not willing to shell out monthly subscription fees for online games.

Jupiter estimates that PC-based online games will generate $750 million in advertising revenue in 2006.

The web based market is the largest for online games with approximately 55 million players, compared to the smaller markets of massive multiplayer online games which has approximately 1.5 million players. The revenue per player is however much greater for massive multiplayer online games.

Is it reasonable to pay for playing online games? You did buy the game itself after all. What you need to keep in mind is that it does cost lot of money to run and monitor the game servers, so especially for massive multiplayer online games it is reasonable to take a monthly fee.

It looks like finally Sun Microsystems are starting to target the game audience. With it's release of the java.com website, it clearly shows that Java is a good competitor to Flash in online gaming.

Example online game lists: Free Online Games   Pictionary   Scrabble   Tetris   Boggle   

In some places online games have moved from the net to game lan conventions. Where people meet and play games in real life. It is becoming a bigger trend for game companies to arrange these kind of gatherings.

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